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PhysAssist - Create Fully Destructible Physics Environments in Seconds


Moby Motion writes:

I'm excited to announce my first plugin, PhysAssist! It does what it says on the tin - assists you with physics :D

It helps you create destructible physics towers like these:

Create your own customised tower with one click, and then knock it down with another click. Read more about it on my blog.

It's available on BlenderMarket, or at a discount on Patreon.

Thanks :)

About the Author

Mohamad Zeina

I run the YouTube channel Moby Motion in my free time, alongside being a full-time medical doctor in the UK. I love making physics simulations in Blender, and creating tutorials to teach everything I've learnt about Blender over the years.


  1. $35! that's a crazy price for something so simple. I was expecting maybe $5. The blog post has been written by a sales person I'll give you that. Pointing out how things that are really rather simple to do are "such a pain". Oh well, a fool and his money are soon parted so someone will splash the cash.

  2. I agree. I really like Moby Motion, but these plank physics things were like the first thing I did in Blender 6 years ago. It's just not that difficult. You can use the array modifier then just set all the object origins to their individual mass. Even if that didn't work, it's not that hard to create a wall and manually offset it with duplication. Rinse and repeat, and the number grows exponentially. The site claims it takes twice as long to do 2,000 from 1,000 when you can just copy and duplicate the first 1,000.

  3. Stating how long it took to render a certain scene is completely meaningless without mentioning on what kind of system you rendered it.

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