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This Week in Blender Development: 12/02/17

3

Aaron Carlisle writes:

Hello, fellow Blenderers here is a short list of what has happened in the development in Blender this week.

To read more and to see the links for more details please see the full post here.

master:

  • 5% speed improvement for subsurf modifier rB1d33843e
  • Haiku OS Support rB28d2148b
  • Cycles: Improve denoising speed on GPUs with small tile sizes rBfa3d50af
  • Select similar for bones by group index rB099a99db
  • Cycles: add object level holdout property rBe4b54f44
  • Cycles: 1-2% speed improvement rB7e349f27
  • PyAPI: add function to check any mathutils type rBc17c6557
  • PyAPI: Allow structs to define tags for their properties rBad625acd
  • PyAPI: PyCErrPrintWithFunc utility function rB0b325ba2
  • Speed up stabalization tracking by 50% rBbf5b931d
  • Sequencer: Add option to render OpenGL preview with DoF rB9b42b3e1
  • Speedup mask drawing by 5-10% rB440aa2bf
  • Speedup mask rendering by 25% rB06e64058
  • Speedup movie tracking by tracking 10-15% rB440a49a2
  • Speed up subdividing by 20% rB2b6f3455
  • Improve edge rotate when edges share faces rB329bf8e1

cyclestexturecache:

This branch adds a texture cache feature for rendering a large number of largely sized textures in a pre-defined modest memory footprint.

See This email for more information.

cycles_embree:

This adds the Embree raytracing kernels developed by Intel into Cycles.

See This email for more information.

fluid-mantaflow:

  • Split viscosity settings into base and exponent rBbc6ab0f0
  • Add settings for fluid diffusion (i.e. viscosity and surface tension) rB02b27194

blender2.8:

  • Groups and collection: create group from collection rBaeaf87bb
  • Groups and collection: initial integration rBbe9e469e
  • ID static override: add basic support for overriding animation rB75eb219a
  • ID static override: make basic object & bones transformations overridable rB20ae4f92
  • ID static override: make most Image properties overridable rBbde39e51
  • ID Static Override: add basic generic UI tools to control override of properties rB00078736
  • ID Static Override: add basic UI feedback rBe36b5f00
  • Merge ID static override, part I: core changes in DNA, BKE and .blend read/write rB39b8a330

greasepencil-object:

  • New Gauss bell curve preset rB4cbd5933
  • Implement new cuve for multiframe falloff rBc7874196
  • GP Build Modifier - Layer Masking support rBf86f826f
  • New Grease Pencil Offset modifier rB0ecbe217
  • New VFX Flip modifier rB2392dc82
  • Dopesheet jump frame in active layer rBc29174ee

New Patches:

  • Cycles: Re-enabled motion blur for object scaling D2937

Other Projects:

  • Blender game transition

Documentation:

3 Comments

  1. David Monteiro on

    when will animation layers be introduced to Blender? The current workflow for additive animation is very unflexible, in my opinion...

  2. Hey, I was wondering if you guys could fix the problem with the smoke effect.

    When I make the smoke effect and look at my project in the render view I there is a HUGE black square that fills up the domain of the smoke simulation. I am just hoping to be able to use this feature in the future!!

    I am using GPU. Please fix!

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