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Preparing Pro-Elements for Eevee


AFX's PRO-Elements texture painting and library (earlier post here) is getting an upgrade to support Eevee.

Pro-Elements is being reworked from the bottom up. My main focus is having a dynamic PBR workflow, so it is being prepared for Cycles & Eevee Engine. Expect a large library of Materials, Masks, & Brushes.

Here is a small test using Eevee Renderer:

WIP: Layer system, Materials library(500+), More textures, multichannel painting

You can get Pro-Elements v1 & will receive the free update when ready.

If you have any suggestions, please leave a comment.

If you have any question not relating to this post, please email me at [email protected]

Thank you!

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