Paul McManus writes:
I was experimenting with music and animation, trying to find a workflow that suited my more abstract ideas. For this video, synchronising motion and audio proved to be a lot more difficult than I had expected, partly because of the nature of the soundtrack. I started with a 120 bpm music idea and assembled several four bar samples that I could drag-and-drop into the VSE. I then created some 3D animations in a similar manner, with short sequences based on a wave modifier displaced model, that would work alongside it. I iterated back and forth between the soundtrack and the visuals several times. I don't think I succeeded in obtaining a prefect synchronisation but I feel it's a complete piece and I'm very happy with the result.
6 Comments
Very nice :)
Thank you!
Very well done. Great abstract visuals ... in Blender !
Thank you very much Ap!
Nicely done, I have never seen this particular graphical style in a blender animation, the glow is superb.
Thank you. It is fairly straightforward to achieve this effect. Most of the materials are emission shaders with max saturation and the glow is added in the compositor afterwards.