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Weekly Blender Developers meeting notes - November 6, 2017


Here are the notes from today's 18 UTC meeting in ​#​blendercoders.

Dalai writes:

1) Blender 2.79

  • Nothing defined yet. Ton Roosendaal proposes we check again on first
    meeting of​ ​December (in time for a 2.79a Christmas release).

2) Blender 2.8 projects

  • Grease Pencil: Expect an update on D2889 this week, but so far the Hero
    team is working with the branch with no problems.
  • UI team had a meeting two weeks ago and will present a document with
    status and priority of upcoming tasks for them.

3) Other projects

​* Julian Eisel visited OpenHMD team in Frankfurt. He will write a doc on
VR related big picture for 2.8 and beyond​. In short they will spend time
on design before further iterations of the branch.
* Blender Conference: after the Conference there has been UI sessions at
the institute. As well as development meetings during the conference. There
are no follow ups for now though, so nothing to report.
* Ton Roosendaal's Google Summer of Code mentor summit write up.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Blender is written in C#, C++ and Python if that's your question. (as is my limited understanding of Blender's codebase). If you mean code editor or IDE, that varies per developer's preference.

    • anonymous friend on

      It is actually written in:
      C - for Blender's [startup/main-loop/shutdown] and most internal functionality, tools, drawing, GUI and editors.
      C++ - physics, audio, game-engine and Cycles render engine.
      Python - The interface definitions, addons, most format import/export and some tools.

      Hope that is helpful. :)

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