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Working With Contact Shadows in Eevee

2

Martin Lindelöf demonstrates the 'contact shadows' feature.

About Author

Bart Veldhuizen

I have a LONG history with Blender – I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-)

2 Comments

  1. Man, Eevee is so cool. I'm seriously debating using it in a production to cut way down on render times, but I'm just afraid that something will get corrupted within the file for later use, with 2.8 being in such early development still. Ah! Decisions!

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