You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Principled shader UNLEASHED! Part 3 - Cloth and SSS


Juan Gea writes:

We continue with the third part where we see how to use the new principled shader to create some cloth/fabric material and how to use it´s subsurface scattering properties, also in the end there is a smal glimpse about how the volumetric material is done, but I´m not sure if it´s the best procedure :)

We hope you like it!

About the Author

Juan Gea

Founder of, technical artist, animation director, animator, programmer in different languages and more than 16 years of proffesional experience, I enjoy R&D in 3D and VR and I specially enjoy those projects that are presented to me as challenges. Blender is now our main 3d program and I hope it will stay with us for many, many years.

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.