Dalai Felinto shares a detailed overview of the targets (as well as the 'out of scope' targets) of Blender 2.8. It goes on to describe different 2.8 concepts in more detail.
This document is for Blender developers and other contributors to the 2.8 project. It is meant to provide focus and general agreement on technical design decisions. It will allow to empower everyone to contribute more efficiently. UI and further usability design of features will happen after this, as an ongoing project.
“Blender 2.8 will enable artists to work faster and more efficient. Emphasis is on helping specialists or to enable specialist tasks better. 2.8 will allow Blender template/configurations to start with reduced or different user interfaces.”
The idea is to optimise one’s personal workflow better, instead of trying to maintain a single configuration that attempts to provide all the possible tasks at the same time for everyone.
4 Comments
This is so nice to hear.
When will we see images of the new Workbench engine? I've always envied how good objects look on Zbrush. A little color and care on the diffuse shader can make a great improvement.
Thanks to all the devs!
Will we finally get custom workspaces/editors for addons?
That Would be great for the Blender 101 specializations.
Should be usefull for Ivan Ivanov's 3D editor testbed ;-)
https://github.com/obiwanus/editor
"2.8 will allow Blender template/configurations to start with reduced or different user interfaces."
If that means a super-simple beginners' interface, then excellent. That would get many more new users to stay with Blender, rather than uninstalling it after the first hour, having failed to understand the user interface. It would also be great for classrooms, together with a built-in basic materials library to provide instant chrome spheres to satisfy the beginner ;-)