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Blender as an Animation Review Tool

3

Juan Gea writes:

While a lot of people knows that Blender has grease pencil, also a lot of people ignore that it´s very easy to use Blender as an animation review tool leveraging grease pencil and that they don´t need to have a full 3d scene to do this, in this video we go through the process of setting up a Blender scene for that and how to correctly play it and output it, so any user from any package can leverage it, no matter if they use 3dsmax, maya, C4D or Modo, Blender can be their Animation Review Tool.

About the Author

Juan Gea

Founder of Bone-Studio.com, technical artist, animation director, animator, programmer in different languages and more than 16 years of proffesional experience, I enjoy R&D in 3D and VR and I specially enjoy those projects that are presented to me as challenges. Blender is now our main 3d program and I hope it will stay with us for many, many years.

3 Comments

  1. Hi, nice usage but all the tricky stuff to get that video to refresh is awful... did you try to report it as a bug? Also, I tried to split the main window and set the duplicate area as uv/image editor, with the movie loaded, and it seems better, since it seems to be refreshed without other more complicated tricks... although this should be corrected, if a bug, or automatic refresh allowed if it's a feature...

    • Yes I did, after some talk it seems that it´s an OpenGL related bug and it won´t be fixed at least until 2.8, but in youtube I had a comment that told me that if you enable material mode in the viewport the texture refreshes, the bad thing is that you need a light in the scene and you must have Blender Internat as the render engine, but apart from that, it works, so no need to do tricks, I´ll say this in the next video regarding this technique.

      CHeers!

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