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The X Marks The Spot

9

Tore Bahnson writes:

This animation started many years ago and was based on one of my dreams. It is featuring myself as a Giacometti'sh stop motion puppet, seeking answer to the existential question "where?" in a somewhat hostile forrest.

It is made in Blender/Cycles. This is part one of a continuous work that with time is planned to become a total of 4 parts.

9 Comments

    • Thanks a lot! The stop motion feel is actually for real. I allways animate 'by hand' even when it is in a digital media. So I set Blender's interpolation mode permanently to "CONSTANT" for all keyframes, and then animate by adjusting the model small increment at a time as if it where a real puppet.
      Sometimes I don't even rig my models, just group the separate parts together and move/rotate them as objects.
      This process, I feel, gives me full control over the expression of the model, as nothing is left over to an automatic interpolation done by the computer.
      The same goes for maps etc.: everything you see is painted and modeled by hand, without using texture generation of any kind.

      • Rudmer Rotteveel on

        Oh wow, that's so cool! It sounds like a lot of work, but it obviously pays off in the aesthetics. Thank you for the extensive reply. I'm really interested in seeing the other parts as well.

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