Tore Bahnson writes:
This animation started many years ago and was based on one of my dreams. It is featuring myself as a Giacometti'sh stop motion puppet, seeking answer to the existential question "where?" in a somewhat hostile forrest.
It is made in Blender/Cycles. This is part one of a continuous work that with time is planned to become a total of 4 parts.
9 Comments
Very Cool. Hope to see all the parts soon
Thanks, Juncando. I'll do my best! :-)
Really well made. I love the character animation. It sells the stop-motion effect very well.
Thanks a lot! The stop motion feel is actually for real. I allways animate 'by hand' even when it is in a digital media. So I set Blender's interpolation mode permanently to "CONSTANT" for all keyframes, and then animate by adjusting the model small increment at a time as if it where a real puppet.
Sometimes I don't even rig my models, just group the separate parts together and move/rotate them as objects.
This process, I feel, gives me full control over the expression of the model, as nothing is left over to an automatic interpolation done by the computer.
The same goes for maps etc.: everything you see is painted and modeled by hand, without using texture generation of any kind.
Oh wow, that's so cool! It sounds like a lot of work, but it obviously pays off in the aesthetics. Thank you for the extensive reply. I'm really interested in seeing the other parts as well.
Cool
Thanks! :-)
I immediately fell in love with the style. Great work! :D
Thanks! Glad you liked it! :-)