Sean Kennedy reports on the Blender activities at SIGGRAPH 2017.
I did a write up over on my blog about what goes on during the week of Siggraph. Just thought it might be a fun, small sample of what it's like for the folks who couldn't make it. I also made a couple short tip video tutorials I learned from Keir Mierle and Sergey Sharybin when we got together to discuss motion tracking improvements and workflow.
Hope you enjoy it!
1 Comment
...finally! someone finds some time to report about Blender presence this year at SIGGRAPH... thank you so much... :D I'm diving into the article now...