SIGGRAPH 2017 Report

Sean Kennedy reports on the Blender activities at SIGGRAPH 2017.
I did a write up over on my blog about what goes on during the week of Siggraph. Just thought it might be a fun, small sample of what it’s like for the folks who couldn’t make it. I also made a couple short tip video tutorials I learned from Keir Mierle and Sergey Sharybin when we got together to discuss motion tracking improvements and workflow.
Hope you enjoy it!

…finally! someone finds some time to report about Blender presence this year at SIGGRAPH… thank you so much… :D I’m diving into the article now…