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High poly to low poly 3d workflow

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Here's a highly detailed tutorial series on preparing assets for realtime use - including retopologizing, baking normals and additional texturing in Substance Painter.

jayanam writes:

This is a video tutorial series in which I show the workflow on how to create a game asset from the high poly model to the low poly version.

I hope you like the series, you can download the models and textures for free from my Patreon account.

1. Sculpting the high poly model with Blender

2. Retopology with 3D-Coat

3. Alternative Retopology tool: Blender & Retopoflow

4. Manual UV Unwrapping with Blender

5. Baking normal maps with Blender Cycles

6. Texturing with Substance Painter

7. Export the textures and import to Unity and Unreal Engine 4

About the Author

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My name is Matthias from jayanam and we are recording gamedev tutorials for our youtube channel. We are also creating models and games using Blender, Unity, Krita and other applications.

8 Comments

    • Thx and yes, I understand this. In my next series I will come up with character creation and I will use a combination of texture painting with Blender and normal painting with Substance Painter.

  1. nice tutorial, very informative and clear for such short videos, ive seen much MUCH longer videos not get the point across - so well done!

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