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Video: Pac Man Adventures in Blender


Stefano SottoZen writes:

Hello Blendernation,

here we are with another Pac man experiment :) The project needed to be "ready fast" so we decided to try to render it inside After Effects using the "Element 3D" environment from

Quite interesting because we modeled and animated all inside Blender and then imported in AE as an .OBJ sequence. Even the building collapsing was no effort. I used Blender "cell fracture" to smash it down into hundreds pieces. Then tweeked some parameters to have a nice demolition effect and "bake" all simulation data into keyframes. Finally, select them all and export as .OBJ (cecking "export animation and triangulate faces")

Inside After Effects, activate "Element3D" and was easy to import the entire sequence and work in OPEN GL with lights, shadows and motion blur. Maybe not best render quality ever but enough for our needs this time. Same process for each character movement, the ghosts and Pac Man.

One question for more experienced Blender users than me:

When i try to make simulation with a large number of shattered pieces i use the option "start deactivated" to make them stay in place until one other object collide with them. Is there a way to avoid that they all become "activated" at the sam time? Would be amazing if only the region interested by the collision become active and then propagate the effect to all others.

Btw, thanks so much for watching and have a great day!

Stefano, SottoZen Team :)


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