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Blender Sighting: The Witcher's video game history


For fans of the iconic 'The Witcher' action RPG, here's a cool documentary about it's history. It includes information about the creation of assets on an Amiga in Real3D (remember that?), and shows the models in Blender. Enjoy!

(Hat tip to Seba313 for submitting this video).

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Great documentary that. I didn't know Amiga was involved and I used A1200 either but like for 2D. Are you learning Polish yet? You should. As you can see, in Poland we use Blender, wear printred t-shirts have no horns on our heads. There's no reason to look down on us.

  2. Well dammit, that's me just watched the entire thing (at 1x speed too, so as to be able to read the subtitles). So much for my productivity this afternoon! What I lost in time I gained in inspiration and insight, though, so thanks for posting this, Bart (... I think :P ).

    A question for those Amiga fanboys: "but would you really want to go back?!" Comments like the above make me very curious about what made the Amiga's software so well loved. I never had an Amiga as a kid, but some of my friends did. And now, in this futuristic internet land of 2017, plenty of people still speak in reverent tones about the likes of Deluxe Paint and all the other 'amazing' Amiga tools. I suspect I'm about to lose several more hours reading about what the hell "Real3D" was... so thanks for THAT, too, Bart!! ;)

    • It's not so much the software as the fact that twenty yrs ago Amiga made possible things you now marvel at using PCs. T2's T-1000 was made with, I guess, Amiga 3000 or 4000.

    • The Amiga brought revolutionary audiovisuals to the public realm in 1985, a time when Microsoft MS-DOS PCs were still glorified typewriters. The Amiga introduced things like hardware-driven multitasking, high-res graphics, 4-channel digitized audio (unlike the synth chips of the time), desktop video and much more. But you have to regard it in the context of that time, around 30 years ago, when internet was not even accessible yet. These days, Deluxe Paint and most other Amiga software has become dated. A modern pixel editor like Aseprite offers more. But back then, Deluxe Paint made a lot of things possible. I've made a children's animation series for television completely with an Amiga in 1990.

  3. The guy using Blender wasn't involved with the CD Projekt RED game. Just the first company to get the IP game rights in the late 90's, nothing came out of it.
    It seems most of the modelling for the actual game (the first one) was done in 3D Studio Max (BOOOO! BOOO!) :(.

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