The Epic team will be hosting a Blender/Unreal 4 Live stream tomorrow at 2pm Eastern standard time, and they're interested in hearing your questions. Post them here so they can adress them tomorrow!
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About the Author
Bart Veldhuizen
I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
12 Comments
This is something I am very interested in (I recently installed Unreal), but as I haven't used it yet, I don't know what I'm going to struggle with yet haha. I look forward to seeing other peoples questions so that I can learn from them. Can you add a link to the live stream when it goes live please :)
Great, looking forward.
Would love it if blender didnt export fbx to quaternion. easy script fix, just annoying.
Also, if you have armature bone names such as rig.chr067_spineC.001 Unreal destroys the naming convention.
Its not as easy as search and replace either as the name has mixed underscore and fullstop.
This makes it hard to go back and forth, and I do a lot.
Would love to be able to import fur particles from Blender into UE4.
if the questions get added to the forum announcing this talk, most questions get addressed.
https://forums.unrealengine.com/unreal-engine/events/1349168-unreal-engine-livestream-blender-to-ue4-sept-7-live-from-epic-hq
I have a question. There's any plans to make the Datasmith tool compatible with Blender?
Hi there, since Adobe/Mixamo has dropped the compatibility on UE4-friendly FBX files, my question is if there is a Blender script or Add-on to convert Mixamo's armature into a full UE4 skeleton, including IK bones and Twist bones and bones transforms? The reason being is that I am not an experienced Blender / UE4 user, and most of the time, every attempt to re-target animations from UE4 to Mixamo results in character' arms and hands deformation. Thanks.
Are there any plans to support import of .blend files similar to Unity? Launching a blender and opening the .blend is such a massive plus.
It'd also be nice to be able to export Composure solves to Blender in the even I need to jump to Blender's offline rendering solution. Any chance of this?
Thanks for making Unreal free to use. It is a fantastic tool!
I use Blender and Unreal for fast rendering animation short films. For some months I tried to use Alembic as an interchange format for Blender caracter animation within Unreal Sequencer. Tons of problema....
What is the state of Blender-Unreal-Alembic today?
Is there a way to transfer custom rigs from Blender to UE4?
Either way, what's a good workflow for exporting characters with non-conventional rigs to UE4 from Blender?
What about glTf support? Any chace to have a new contents transfer format with full support for blender and unreal???
Any chance to integrate cycles into UE4>
Any chance to implement Cycles into UE4