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20 Tips to Speed Up UV Mapping in Blender

5

Zacharias Reinhardt writes:

Hi everyone!

In this video you will learn (at least) 20 tips to speed up the creation of UV maps in Blender 2.79. You can find an overview of all tips in the video description on YouTube.

Have fun!
~Zacharias

More info here.

About Author

Zacharias Reinhardt

I’m a freelance 3d artist and Blender Foundation Certified Trainer. I love to create digital art and share my knowledge in tutorials and workshops. From 2011 to 2016 I ran the company “AgenZasBrothers”, since June 2016 I have been working as an independent 3D artist and Blender trainer.

5 Comments

  1. Totally agree... very very handy sum up to share to colegues who might wonder on the great potential of blender!

    I do have a question that I may have to do elsewhere.... I give it a try:

    I'm trying to make an animated UV projection from the camera view. That is, with a camera that is animated I'd like to project from it at its position on every frame.

    I might be approaching the problem the wrong way... but basically I have tracked a camera from a clip and now I'd like to project that same clip onto a plane corresponding to the floor of my tracked clip.

    Hints?

    Thanks in advance!

    • One way to do it is to use a 'window' texture coordinate input. It's in Input -> Texture Coordinate -> Window (below Camera above Reflection). This will project the image or image sequence onto that geometry depending on how the plane is viewed, meaning that if you have a good 3D track it should line up for the whole animation pretty well.

  2. Hello Tim.

    Thanks! It works like a charm! I ended up testing nodes and parameters a ending up using exactly the same solution you metion... so I'm glad I've arrived to it by my self and to have someone backing up the solution!

    Cheers

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