I missed this awesome tutorial by Albin Merle. Learn how to create convincing smoke simulations in Blender for VFX.
I finished the recording of this tutorial about High résolution smoke simulation in blender.
The key is to add turbulence into your smoke to create small details in it and in this quick video i show you how to do it. You can apply this method to any type of smoke simulation, like from particles, animated shape or else. Also i tried to explain why and for what reasons high resolution division should be used in my case.