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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

4 Comments

  1. One thing to mention here - as far as I know this is for animations only. Not for stills.

    Quote from the linked site:
    'We introduce a reconstruction algorithm that generates a temporally stable sequence of images from one path-per-pixel global illumination.'

      • Yeah, of course, it works for still images too! :) It's based on accumulating more samples over time and blurring image brghtness along edges and by looking at temporal varience (highly lit or areas in shadows have low temporal variance -> less blurred).

        It's biased and can oversmooth a bit, but it would much better than noisy image in an early low-sample render. I'm trying to implement something like it, I think it can be done in much shorter time than they presented (approx 2.5 ms for filtering on 760gtx, 5 ms for two passes as they do).

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