Fabian D'Abundo writes:
I made a testanimation in my freetime to try out the new denoising feature in Blender 2.79.
As expected, DOF gives Denoising a hard time. Also pixels with a brightness value far over 1 often spark "black spots".
The animation was rendered with 1024 samples. To get it noise free it would have taken around 10000 samples without the new feature.
What do you think?
6 Comments
Hello, nice test (and nice sequence too) ! Have you an estimation of the amount of time you spared ?
"As expected, DOF gives Denoising a hard time (...)"
Rendered with 'native' DoF? Why?
Okay, it was a test but who would render DoF when you can add it in compositing?
Is there a practical and/or aesthetic reason?
compositing DOF is inaccurate and against god..
Well, accuracy would be no reason for me, because as long we get almost the same result, there is no reason for me ... but with god you got me. We don't want to anger the lord!
Literally better results; the estimations, even using vectors, is not really satisfactory, and usually requires shot by shot treatment.
Native is also great for migrating to realtime rendering in the future. If we always think, we can do it in post its cheaper, then it never gets developed, at least now seeing posts like this, DOF is considered while developing other tools.
Hello Auke,
I used the native DoF because it is easier to use and gets better results (imo).