Avoiding tiling artefacts in large UV-maps

Michel Anders writes:

Hi,

I would like to share an older but still useful technique to extend small textures to large uv-mapped objects while avoiding tiling artefacts. This is something that might be useful in situations where you have a good but small scale ground texture that you want to apply to a large field for example.

In this article I explain how this works and what the limitations are. A .blend file with the nodegroup that implements this feature is of course provided as well.

Enjoy,

— MIchel.

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