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Using Falloffs in Animation Nodes

3

Zach Hixson writes:

One of the biggest changes to Animation Nodes in the 2.0 update was the introduction of Falloffs, which are similar to "Effectors" in C4D.

In this video we will go over how they work, and how we can use them going forward.

About the Author

Avatar image for Zach Hixson
Zach Hixson

I have been using Blender since I was 12 years old, and have been using it professionally for freelance, as well as teach 3D modelling for about 4.

3 Comments

  1. Animation Nodes, is such a great tool but still too hard to use.
    i hope that someone design a friendly user interface to make it as easy as mograph.
    It is clear the possibilities are endless specially for Motion Design.

  2. Hello Zach, thanks for your so very cool videos!

    I have one quesiton. Do you know why the offset object's size and the falloff width do not match? Also, is there a way to see the actual falloff width? I'm asking this because I realize that AN does not change the scale of my offset object to match the area of effect, or falloff width. I'm missing a visual clue to my falloff area of effect, since the object size does not really reflect it. Any ideas?

    I'm attaching an image to show you how the same size falloff object with different falloff widths has different results! Cheers!

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