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Image: Canyon

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Pedro Henrique used a combination of photogrammetry and Blender for this scene.

In this project, it was initially thought to insert the trees into the clay-shaped object. In the development of the work I chose to scan the piece with the help of Agisoft, Zbrush for uncertainty of detail in the rock, texturing in the Substance Painter. I used Blender for modeling and rendering.

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