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Creating 3D Characters - Part 4 - Skin Texturing (Blender)

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Rico Cilliers writes:

This is the fourth part of a series of videos I'm making, talking about techniques to create a stylized 3D character, using Blender, Zbrush, and Krita.

In this part, I start painting a base skin texture from scratch, in Blender, and also do some normal baking etc.

About Author

Rico Cilliers

My name is Rico Cilliers, and I live in Pretoria, South Africa. I've been doing cg art and design for around 8 years now, I'm completely self taught in almost all areas of digital art... from 2D painting and design to sculpting, modelling/texturing and animation, but I specialize in modelling and texturing (high or low-poly asset creation), and character design & modelling.

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