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Stylized 3d Character Part 3 - Retopology

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Rico Cilliers writes:

This is the third part of a series of short videos I'm making, talking about techniques to create a stylized 3D character, using Blender, Zbrush, and Krita. [Part 2 focuses on Zbrush and wasn't featured here - Bart]

In this video, I go over the retopology and UV unwrapping process in blender.

Example files for this video can be downloaded here.

About the Author

Rico Cilliers

My name is Rico Cilliers, and I live in Pretoria, South Africa. I've been doing cg art and design for around 8 years now, I'm completely self taught in almost all areas of digital art... from 2D painting and design to sculpting, modelling/texturing and animation, but I specialize in modelling and texturing (high or low-poly asset creation), and character design & modelling.

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