Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Weekly Blender Developers meeting notes - July 2, 2017

7

Oops! I missed this weekend's developer meeting notes. Thanks to fkul for the reminder :)

Hi all,

Here are the notes from today's 14 UTC meeting in irc.freenode.net
#blendercoders.

1) Blender 2.79 release

  • We shall be doing another testbuild this week, enough bugs were fixed
    already to be worth it.
  • Release log is still in progress, needs love.
  • Tracker, tracker, tracker! We have too many bugs open, even some untriaged/ unchecked ones still.
  • It's also important to tag as such regressions (i.e. bugs introduced in master, that were not present in latest official stable release, and that affect already existing features, not new ones). Those are show stoppers for release.

2) The Blender 2.8 project

  • Sergey Sharybin will be back working on CoW/DEG (Copy on Write and depsgraph) topics (they are hidden behind build option in current blender2.8 branch), modifiers etc. should be fully working with Eevee soon!
  • Tristan Porteries wrote to the bf-committers mailing list a proposal of integration between BGE and Eevee, everyone interested is welcome to check on it.
  • Campbell Barton did a fix in our internal OpenGL code handling (the "batches creation"), things are now 10x faster when e.g. switching to Edit mode, it’s now at least as quick as in 2.7x series.
  • The bug that was affecting some old graphic cards (the ones that couldn't do more than opengl 3.3) on Windows has been fixed, users on that kind of configurations can hence resume testing Blender2.8 daily builds from the buildbot.
  • The grease pencil team will publish updated docs this week.

Some important notes:

  • 2.8 bug reports are still accumulating, do not forget tracker for 2.8 branch as well! As a reminder, this is mostly used by developers to keep track of known issues and TODO's for now, user should typically not report 2.8 bugs yet.
  • If you are interested in 2.8 progress do not forget the mailing lists, especially bf-viewport one.

3) GSoC and other projects

  • Summer of code: First evaluations are now done and complete, Google will announce the results.
  • Usual reminder to all users interested in some GSoC project(s) to test students work sooner than later. :)

That’s it for this week,
Thanks,
Bastien

7 Comments

  1. Makes me feel dizzy seeing all that is going on!

    Just out of curiosity, will there by any change in 2.8 as to how the is_updated flag works for ID blocks? Currently they seem to update for some things and not others and it can be a pain trying to figure out whats been changed with external scripts!

  2. «The bug that was affecting some old graphic cards (the ones that couldn't do more than opengl 3.3) on Windows has been fixed, users on that kind of configurations can hence resume testing Blender2.8 daily builds from the buildbot.»

    Does this means the the least required open GL version is 3.3?

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement