My name is Matthias from jayanam and we are recording gamedev tutorials for our youtube channel. We are also creating models and games using Blender, Unity, Krita and other applications.
9 Comments
Rombout Versluijs on
One thing they should fix is the undo history, the column view makes totally no sense.
You can find cool stuff like that by trying 'normal' shortcuts while mousing over random bits of the interface.
I still completely love that all the grab move and scale behaviours (s..x g..y) etc work exactly the same way in the animation curves window (and the UV window for that matter!) as they do in the 3d window - I mean, it's not new to me, I've been using them for years and years, but am still impressed with the consistency every time I do it!
Is there any way to change sliders or values but not clicking them?
Like we do in photoshop, Lightroom, just hovering the mouse and pressing up or down. Holding another button to increase the amount changed as well. Please!!
All these keyboard shortcuts seem cool but they are not. A menu in the open, not hidden behind some keystrokes, will be the best. We should concentrate on producing art, not memorizing so many keystrokes.
Sorry im in with that. Think how many extra buttons etc etc the GUI will get. Its not very useful and makes the GUI much more cluttered with more options to look at.
Tons of apps work like this, its just something a user most learn.
9 Comments
One thing they should fix is the undo history, the column view makes totally no sense.
Thank you. These are some good tips. Now I don't have to scroll through the hierarchy column to find the selected object anymore :)
Here's a link with tons of tips and trick just for the outliner. I learned quite some new items here. So many great features possible i never new.
https://www.youtube.com/watch?v=Cc-26UR4s0Y&list=PLcmjY8ZjKzLCcAi4yJ-zSJAwt8sFpqEGJ
Hope it helps!
Yeah, I never knew that one either!
You can find cool stuff like that by trying 'normal' shortcuts while mousing over random bits of the interface.
I still completely love that all the grab move and scale behaviours (s..x g..y) etc work exactly the same way in the animation curves window (and the UV window for that matter!) as they do in the 3d window - I mean, it's not new to me, I've been using them for years and years, but am still impressed with the consistency every time I do it!
Is there any way to change sliders or values but not clicking them?
Like we do in photoshop, Lightroom, just hovering the mouse and pressing up or down. Holding another button to increase the amount changed as well. Please!!
Click + Hold + Drag you can adjust all sliders like that. I believe shift also makes minor adjustments then just like moving slower does.
PS ctrl + click + scroll changes the Value of colors. Thats also quite cool
All these keyboard shortcuts seem cool but they are not. A menu in the open, not hidden behind some keystrokes, will be the best. We should concentrate on producing art, not memorizing so many keystrokes.
Sorry im in with that. Think how many extra buttons etc etc the GUI will get. Its not very useful and makes the GUI much more cluttered with more options to look at.
Tons of apps work like this, its just something a user most learn.
Thanks for sharing tips. Really it's information help me use blender properly.