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Call Of Duty Vs Mario - Donkey Kong Map


Stefano SottoZen writes:

Hi guys,

I am quite sure you all heard about "Element3D" from Videocopilot: it's a plug-in for Adobe After Effects that create an entire 3D enviroment where you can import and animate 3D models.

I tested it making our new VFX video "Call of Duty VS Mario". I first modeled the entire "Donkey Kong" structure inside Blender together with the toxic barrel. I also created accurate UV maps for all the object and then exported as .OBJ (in the options i also checked the "triangulate mesh options")

All the rest was made in After Effect: imported my scene inside Element3D and used it's powerful and easy to use interface to assign material and textures.

The cool thing is that it works quite fast and that you can see in real time every single modification you made to the scene. The downside is that Element is not designed for animation, in fact you only can have 5 different group of elements that you can drive and animate independently and this is, for what i can see, a strong limitation. Beside this, the render quality and all the rest are perfect and i can say that for some works can be a really time saver.

In After Effect i created a 3D camera that i animated following the footage that we filmed in front of a green screen.

About the Author

Stefano Milani

I love 3D animation, VFX, and filmmaking. You can watch my animations on my YouTube channel SottoZen. Thanks for watching!


  1. All your videos are very funny guys!
    I wonder if it would not have been easier to model and animate the gorilla with blender, compared to having to get the gorilla costume :)P

  2. Next time we'll try to model, texturize and animate a Gorilla with fur simulation and all the cool stuff... we will compare the work time and let you know :)

    What i can sure tell you is that the costume was so ugly and bad smelling that next time we'll chosse Blender way for sure!


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