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Viking Character Sculpting - Blender Timelapse


Zacharias Reinhardt writes:

Hi everyone!

This is something I wanted to do for a long time now. Finally, I had the time to put together a behind the scenes video of my Blender Viking sculpting I created during SculptJanuary 2017. It includes a narrated sculpting timelapse and an analysis part, where I show you, how I set up the procedural shaders and the lighting for the scene. Skip the bla bla at the beginning and start the viking timelapse at 04:30 min. ;)

The original concept was created by Johannes HelgesonGet some bonus content here (includes the .blend model and textures).


About Author

Zacharias Reinhardt

I'm a freelance 3d artist and Blender Foundation certified trainer. I love creating 3d characters, creatures and sci-fi related 3d projects. I like to share my knowledge to the community in video tutorials. You may know one of my 200+ video tutorials from the AgenZasBrothers' YouTube channel. Together with my brother, I ran the company “AgenZasBrothers” from 2011 to 2016, since June 2016 I'm a freelancer. Throughout the years I've realized a range of customer and private projects, also I've been teaching blender to hobbyists, freelancers and companies.


  1. Brian Lockett on

    Some interesting techniques there, Zacharias. A clean and compartmentalized process.

    It furthers my belief that Blender can be developed with features that streamlines some of this kind of workflow used.

    For instance, for the subdivided cubes that shaped in Edit Mode before you sculpt them in Sculpt Mode. Very useful, but Blender could do it smoother.

    I imagine a process where you can do this all from within Sculpt Mode and with some sort of adaptive extrusion feature where you can select on a face and extrude it using a gizmo.

    I hope Blender's Sculpt Mode can become as dependent on the viewport within Sculpt Mode as possible.

    More dependent on stylus-driven viewport gizmos, and less dependent on switching between Modes and using hotkeys.

    I hope some group of Blender devs target it someday. Just something to put on the agenda someday.

    Because Blender has some wild potential for streamlined 3D asset creation, even better than it already provides.

    Anyways, nice sculpt!

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