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Cloth Simulation Improvements on 2.8


Luca Rood is working on some important improvements of the Blender cloth simulator. By changing the underlying spring model, it now supports features like anisotropic stretch/shear and plasticity - all greatly increasing the realism of the simulation results.

Pablo Vazquez writes:

Besides Eevee, workspaces and grease pencil, Blender's cloth simulator is also getting huge improvements for 2.8!

Check them out in this great blog post by Luca Rood.

About the Author

Pablo Vazquez

Penguin at Blender Institute/Animation Studio in Amsterdam. Creator of the Caminandes series and part of the Blender UI team.


  1. that's some good news for the cloth sim. some great improvements on it.
    i especially liked the bit about adding plasticity. it really will let people simulate more than just cloth.

  2. Rombout Versluijs on

    IM glad i noticed the errors with the presets quite quick and added a bug post. THey fixed it quite quick after i showed them working code :)

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