Cloth Simulation Improvements on 2.8

Luca Rood is working on some important improvements of the Blender cloth simulator. By changing the underlying spring model, it now supports features like anisotropic stretch/shear and plasticity – all greatly increasing the realism of the simulation results.
Pablo Vazquez writes:
Besides Eevee, workspaces and grease pencil, Blender’s cloth simulator is also getting huge improvements for 2.8!

that’s some good news for the cloth sim. some great improvements on it.
i especially liked the bit about adding plasticity. it really will let people simulate more than just cloth.
IM glad i noticed the errors with the presets quite quick and added a bug post. THey fixed it quite quick after i showed them working code :)