Luca Rood is working on some important improvements of the Blender cloth simulator. By changing the underlying spring model, it now supports features like anisotropic stretch/shear and plasticity - all greatly increasing the realism of the simulation results.
Pablo Vazquez writes:
Besides Eevee, workspaces and grease pencil, Blender's cloth simulator is also getting huge improvements for 2.8!
2 Comments
that's some good news for the cloth sim. some great improvements on it.
i especially liked the bit about adding plasticity. it really will let people simulate more than just cloth.
IM glad i noticed the errors with the presets quite quick and added a bug post. THey fixed it quite quick after i showed them working code :)