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Earthbound Fan Animation

3

Jared Claybrooks writes:

So I did a fan animation in Blender using Blender Internal and Freestyle. The short is my take on one of the early boss fights in the game Earthbound. What do you guys think?

3 Comments

  1. Hey ! that's very well done !
    I found that FX (explosions , energy stuff) are especially very well done ! Fight and fast shots are also well animated with a great sense of timing.
    Some things can be improved in animation , layout and maybe facial rigging/animation, like from 1:48 / 1:57 , it's kind of ok, hand animation is nice, but the character face and animation is a bit bellow the FX, cloth stuff that works very well.
    You could have inserted a close-up shot of his face reacting at 1:48 and then shorten a bit the side shot where his face is a bit stiff.
    Some other shots like at 0:58 lack some weight in animation to work well. There are many details of this kind.
    On the other hand , some shots like the one at 0:35 are almost professional quality level for me. Where in the professional world there could have been 5 different people with different specialization working on this single shot. It's quite impressive that you manage to pull all this short off by yourself.
    Maybe you can work on a smallest sequence and try to polish every detail and work on animation stuff were you're less comfortable with. Until everything is on the same level.
    Are you working/planning to work in animation or CG ? I'm sure with some animation class or working with some animators you can fill the littles gaps here and there and make a great carrier in this field.

    Have you considered doing some making of , I'd like to know a bit more on how you made some FX stuff...

    Congrats again, sorry if I'm a bit critical, that's because I found that great :D

    • Hey, thanks for the feedback. And you're right, I definitely spread myself too thin working on this short, hence the varying levels of quality, but it's good to know that some bits of it still look good.

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