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Earthbound Fan Animation


Jared Claybrooks writes:

So I did a fan animation in Blender using Blender Internal and Freestyle. The short is my take on one of the early boss fights in the game Earthbound. What do you guys think?


  1. Hey ! that's very well done !
    I found that FX (explosions , energy stuff) are especially very well done ! Fight and fast shots are also well animated with a great sense of timing.
    Some things can be improved in animation , layout and maybe facial rigging/animation, like from 1:48 / 1:57 , it's kind of ok, hand animation is nice, but the character face and animation is a bit bellow the FX, cloth stuff that works very well.
    You could have inserted a close-up shot of his face reacting at 1:48 and then shorten a bit the side shot where his face is a bit stiff.
    Some other shots like at 0:58 lack some weight in animation to work well. There are many details of this kind.
    On the other hand , some shots like the one at 0:35 are almost professional quality level for me. Where in the professional world there could have been 5 different people with different specialization working on this single shot. It's quite impressive that you manage to pull all this short off by yourself.
    Maybe you can work on a smallest sequence and try to polish every detail and work on animation stuff were you're less comfortable with. Until everything is on the same level.
    Are you working/planning to work in animation or CG ? I'm sure with some animation class or working with some animators you can fill the littles gaps here and there and make a great carrier in this field.

    Have you considered doing some making of , I'd like to know a bit more on how you made some FX stuff...

    Congrats again, sorry if I'm a bit critical, that's because I found that great :D

    • Hey, thanks for the feedback. And you're right, I definitely spread myself too thin working on this short, hence the varying levels of quality, but it's good to know that some bits of it still look good.

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