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Weekly Blender Developers meeting notes - May 21, 2017

3

Here are the notes from today's 14 UTC meeting in irc.freenode.net #blendercoders.

Ton Roosendaal writes:

1) Blender 2.79 release

  • Project page with targets and planning.
  • Open todos: we have bugs! There are over 300 open issues.
  • Feel invited to check on the tracker and help. Help is especially welcome with triaging, just check on the report if it's a valid bug we can fix.
  • Python library in Blender is getting updated to latest stable version.
  • Splash: The artists of Blender Institute will make a splash using work from the secret agent short.

2) Blender 2.8 projects

  • Clement Foucault will work this week in Blender Institute with Dalai Felinto to wrap up the May targets.
    Having a code.blender.org blog update would be great.
  • We're also talking to Tristan Porteries (panzergame) to make a plan how to get GE updated for 2.8
    viewport and shaders, and merge the good stuff from upBGE in.
  • Sergey Sharybin wrote a Dependency Graph doc.
  • Mike Erwin reports GL work keeps going on fine. Removing old parts, updating GLSL.
  • Antonio Vazquez will connect with Dalai Felinto to integrate new GreasePencil stuff with 2.8.
  • Aim is to have something to show off in Los Angeles at SIGGRAPH in August!

3) GSoC and other projects

  • We have a special mailing list to connect with the students and follow their progress. Artists welcome to join!
  • Sergey and Bastien Montagne will add wiki and git accounts for students. Goal is to have all docs copied to the student's personal space in wiki. These pages then also will get reports and docs.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

3 Comments

  1. Between the denoiser & speed optimisations in 2.8 to 2.9 alone, I'm looking at render times in the near future that are only a fraction of the render time I use to have. Plus I have a hardware upgrade coming soon that will likely increase my render speed by a factor of 4x on top of that.

    Very soon I'm looking at render times of an hour for what use to take 30 hours only just a year ago. Just a year ago I was setting up renders to run over night, soon I'll be able to start and finish them in one work day.This is very exciting! Amazing progress in such a short space of time for Cycles!

    Last year I made shader node setups that did basically the same thing as this new denoiser but they were limited in their speed/quality because they had to work within the compositor (and because I'm obviously not as smart as Blender devs. :) ). So I already know the benefits of a denoiser. But this denoiser is like my old node setup on steroids, it's waaaaaaaay better!

    Not only does this mean faster render times, this will make a huge difference to the actual quality of people's work. Long render times mean less iterations, less iterations means more guesswork and poor designs. Being able to see what you're making as you're designing it makes a huge difference.

    (Especially promising to hear that the denoiser could be made to work with the baking tools. The baking tools don't get enough love in Blender, especially for Cycles.)

  2. I am attempting to use blender for video editing, but apparently It only wants to use 1gb of ram. any ideas?

    • You can increase the maximum memory in the preferences window. Under the System tab, there's a setting in the middle at the bottom of the screen called Sequence Clip Editor Memory Cache Limit. Default setting is 1024MB I think.

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