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Funky Low Poly Animation


This video pushes all the right buttons for me!

Zacharias Reinhardt writes:

Hi everyone!

This 3d animation was created for a client (without the music and sound), it serves as visual support for a singing performance on a stage. The job needed to be finished in less than 4 days.

Instructions: Create 7 animations, 20 sec each, one with a hunter, one with a fireman, one with a garbageman, one with a fairy, one with a baker, one with a musician and one with a painter. No concepts, no nothing. After less than 30 h I was done. Unfortunately I just could render it only with 20 samples using Blender Cycles in that short amount of time. Every animation had 750 frames (5 sec start, 20 sec animation, 5 sec ending)

I had no time to think about it, I simply started! This is what I call: "Creating by intuition". :)


About Author

Zacharias Reinhardt

I'm a freelance 3d artist and Blender Foundation Certified Trainer. I love to create digital art and share my knowledge in tutorials and workshops. From 2011 to 2016 I ran the company “AgenZasBrothers”, since June 2016 I have been working as an independent 3D artist and Blender trainer.


  1. Top!!!
    Usually I'm not so wild of low poly, but this is really nice and well done!
    And the music makes it extra light and funny! :-)

  2. Astro1derboy on

    This is outstanding! I love low-poly art! (Only one MILD critique - all music notation flags go on the right side of the vertical stems, regardless of treble or bass clef. There should be no flags on the left side.) An easy way to fix without rendering those plates again would be to just flip them horizontally in post.

    Again, not a deal-breaker because this is really, really cool!

      • Astro1derboy on

        Understood but the camera perspective is for the audience not the guitarist. But again, this is not a detractor. The work here is amazing!

  3. Holy crap! all this by yourself in 4 days??? that's insane! and the result looks great!
    I liked your solution for the fireman water, and I actually also like the low-samples render. because it's adding some dirt to it ;)

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