Here are the notes from today's 14 UTC meeting in irc.freenode.net #blendercoders.
1) Blender 2.79 targets
- The targets list.
- The PBVH vertex/weight paint branch will be applied after release.
- "Filmic Blender" OpenColorIO config... Sergey Sharybin will ask Brecht van Lommel. It's just not trivial to do in nice backward compatible ways. OCIO lib needs update as well.
- Head mounted display (openhmd support) will stay in a branch for a while. That enables the team to keep updating frequently this year, without depending on releases. Branch + binaries will be promoted on blender.org.
- We do another attempt to move to BCon3 (testing/fixing period) next week!
- (Added issue) we will need a splash for 2.79! Suggestion: ask the studio of Blender Institute to make one based on latest open movie short "Agent 327", which will release in May.
2) Blender 2.8
- There was not much news to mention. Most work that's being done is very technical. (OpenGL porting).
- Old "texface" might go completely, still problems with particles for it.
3) Other projects
- This Thursday Google will announce the students who get a summer of code grant.
Thanks,
-Ton-
5 Comments
Wow amazing.
Splash for 2.79..
I would like to know if my artwork is suatable or not
In my opinion it certainly would. Although I can imagine that they'd like an Agent 327 related one, since it's the current signature production the Blender Institute is working on.
On a related note: I'd love to see how you created the little girl's head. I've been trying to create a similar cartoon girl, but my topology so far severely limits her cute factor. Yours is wonderful.
So the PBVH features won't be in 2.79?
Would be cool if on the splash screen the agent broke frame so the image wasn't tied to just a rectangle as splash but some parts of the agent broke frame.
Can blender even do that
Wouldn't it be cool if the splash screen wasn't yet another cartoon or sci-fi scene - Blender is used for so much more than children's entertainment. How about one of those incredible architectural or scientific scenes we see here on BlenderNation?