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Weekly Blender Developers meeting notes - April 23, 2017

2

Here are the notes from today's 14 UTC meeting in irc.freenode.net #blendercoders.

Ton writes:

1) Blender 2.79 targets

  • The targets list.
  • Reviewing continued last week (for Denoise and OpenHMD), but there's no final result to mention.
  • Meeting agrees we should really release early July (benefits SIGGRAPH promotion). That means early June testbuilds, and early May freezing the targets.
  • So, next week Sunday we do another attempt to freeze the targets for 2.79!

2) Blender 2.8 project

  • Mike Erwin: all platforms are now working with GL core profile, still plenty of small changes are needed.
  • Julian Eisel: Workspace patch is pending review for 2.8 merge still. Campbell Barton will check on it.
  • Work on dependency graph and new modifiers code stalled last week, Sergey Sharybin was needed to solve errors with SSS rendering.
  • Blender Institute is finishing another short, crunchtime = bugs squashing time!

3) Other projects

  • Nothing to mention really, aside of that we will need to do a massive bug tracker fixing campaign soon!

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

2 Comments

  1. when i try to open the blender 2.8 downloaded from the daily build site. it says opengl 3.3 is required. how can i solve that, is it something i can install?

    • This is a question more appropriate for stackexchange than here but I'll give it a go. The only way to update your opengl version is by updating your graphics driver. If you have Intel graphics you can right click on your screen -> Intel Graphics Settings -> Options and Support. Here you'll be able to see what your opengl version is. For NVidia and ATI cards you're going to have to download a third party viewer like OpenGL Extension Viewer. 3.3 came out in 2010 so all current graphics systems should support it. The new version of Blender will not function on machines that don't have at least 3.3.

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