Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Intro to Normal Map Modeling for Games

0

CG Cookie has published a new learning track on normal map modeling, a common technique for game developers to help optimize performance while still keeping the suggestion of a lot of detail in their models.

pavla writes:

Should you model for quality or performance? The answer is a balance of both! Normal mapping is a texturing technique that allows us to fake high resolution details on a low poly mesh. In this course, learn the modeling techniques that are necessary to bake high quality normals.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×