ManuelbastioniLAB 1.5.0 Character Generator Released

Manuel Bastioni writes:
The new version 1.5.0 of ManuelbastioniLAB, the open source character generator for Blender, is ready for download.
Many exciting features: support for motion capture, advanced new shaders, improvements of the professional mesh topologies, anatomy enhancements, new textures, better expressions and rest poses selector. Watch the video to discover all the new features and improvements!
https://youtu.be/TvAaRReq0sA

This one is great. :D
Wow! Didn’t know there is a human generator for blender! O_O
What a great update! Thanks! Have been looking forward to this for some time now.
Wow !!! Utmost Excellent work !!! Impressive !!!
So great!
btw I read that the next version (1.6) will support skin texture editor.
I suggest to implement microdetails by environment-like way.
http://www.gdcvault.com/play/1024410/Achieving-High-Quality-Low-Cost
absolutely supernice. This one has better chance than makehuman since it can use blender for creation and editing.
Looking forward seeing what comes out of this project.
I love blender!
Wonderful! This sophisticated tool certainly will get the attention of movie makers and advertising offices, not to mention digital artists.
Thank you for this labour of love.
Thanks everybody!
Manuel, Amazing job. You Rocks.
This is an incredible fool and surprisingly easy to use. One of my favorite addons. I use this instead of my old go to, Makehuman.
Amazing work , this can be so helpful !
Thanks a lot for sharing it with us !
Ohhhh that’s really amazing, very well done professional tool.
Already using it and must say a big step up towards photorealistic art
Hey mate awesome work. I Can’t help but think people might want to do there own 3D scans/ photoscan and then import that information and have it work with your set-up.
Problematic areas like the hair could be paintedvweighted out or texture painted out to help adopt a more realistic skull.
Perhaps using a shrinkwrap modifier to help assist with a one click solution for this might help.
It may need a refine option pass where artist have the choice to go in and fix areas up.
Finally if you showed people a working method for how to prep for import you could have the whole community submit data to you enabling a much greater and more realistic result in the end.
OK OK OK don’t forget about stylised characters as well.
Really great work mate. Feel free to PM
FANTASTIC!!!