2 interesting bits of 2.8 news this week: Systems not supporting OpenGL 3.3 or later will not run Blender 2.8, and Blender 2.8 builds are now available from the build bot!
Ton writes:
Here are the notes from today's 14 UTC meeting in irc.freenode.net #blendercoders.
1) Blender 2.79 targets
- Updated the target planning. We still need to get all reviews done.
- OpenHMD patch review will happen wednesday, Brecht van Lommel will help reviewing the Denoiser.
- Alexander Romanov has a patch he would like for 2.79.
- Bastien Montagne: PBVH painting review is nearly ready, just has complex side topics to tackle.
- Sybren Stüvel worked on several Alembic IO fixes. This will go to 2.79 as well. (Keep posting or sharing Alembic files in public, please!)
2) Blender 2.8 projects
- Dalai Felinto made an OpenGL and Viewport project priorities list.
- Proposal is to gather the combined efforts of all current full-time coders to do the last OpenGL migration work. That will make Blender compile pure in OpenGL 3.3 Core Profile. Systems not supporting OpenGL 3.3 or later will not run Blender 2.8.
- For everyone who doesn't understand "Core Profile", info from Khronos: "In 3.2, OpenGL was effectively split into two profiles, core and compatibility. An implementation was only required to define core, so compatibility is not guaranteed to be available.". More reading here and here.
- Build bot now has working 2.8 builds.
3) Other topics and GSoC
- Next week (Easter Sunday) is IRC meeting as usual. Might be less crowded :)
- GSoC reviews are in progress: reminder for mentors to check!
- Development Fund gave a 3 month grant to Hristo Gueorguiev ("nirved") to work on OpenCL optizations for Cycles.
Thanks,
-Ton-
11 Comments
OpenGL 3.3 or later will not run Blender 2.8,
I think you meant to say, OpenGL 3.3 or earlier. You wouldn't want to penalize current GPU hardware.
My bad, read that too quickly.
Looking forward to the Alembic improvements - Do you know when these improvements will make it into the main build ?
I'm glad to see Blender updated to newer OpenGL! This should increase realtime performances, make the devs work easier, and allow more realtime features.
SO, I will not be able to use cycles by the moment in my Imac 2012 with my gtx 680 mx ?
Should be fine it supports up to opengl 4.1. GPUs that dont support 3.3 are extremely old.
I saw that Mac build was a failure :( cycles is not working on 2.80 test build I have to wait for the next update :)
what is being said is , if you computer's videocard can't run opengl 3.3 then blender won't run . so that means just upgrade to a newer gpu and your system will run normally again.
4.1 my card does support it but I don´t know why cycles does not work.
GPU Engine Specs:
1536CUDA Cores
720Processor Clock Tester(MHz)
92.2Texture Fill Rate (billion/sec)
Memory Specs:
2500 MHzMemory Clock
GDDR5Memory Interface
256-bitMemory Interface Width
160Memory Bandwidth (GB/sec)
Feature Support:
4.5OpenGL
1.1OpenCL
PCI Express 3.0Bus Support
YesCertified for Windows 7
3D Vision, 3DTV Play, CUDA, DirectX 11, PhysX, SLI, TXAA, Adaptive VSync, FXAASupported Technologies
2-waySLI Options
Yes3D Vision Ready
12 API
just checked- doesn't work on my main computer...Gigabyte H61N-USB3,Intel i7-3770k CPU @ 3.50GHz 3.80 Gz,memory (RAM)16.0 GB,GeForce GTX Nvidia 1070 Founders series,Windows 10.
Will be checking my laptops and Surface3 today. Hope someone gets info online about system structure that works. hardware and software.
OpenGL 3.3 is a perfectly reasonable minimum requirement. Any hardware that doesn't support OpenGL 3.3, has to be very, VERY old, and probably quite slow too.
I know money doesn't grow on trees, but seriously, if your PC doesn't support OpenGL 3.3, you're overdue for an upgrade by about 5 years. Sorry but it's time to get a new PC!