Sean Kennedy shares his experiences with getting your Blender work into Nuke for compositing.
If you’re going to use Blender in a professional environment, especially to compliment your work as a compositor (as I do), then moving your 3D scene from Blender and into The Foundry’s Nuke is more or less a necessity at some point. Thankfully, this has gotten much easier than it used to be.
This is more of a quick tip than a long tutorial. I'll show a couple different ways of getting your camera and basic geometry into Nuke very easily. Hope it helps some folks!