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Blender Add-on Cookbook


Michel Anders writes:


working on many add-ons both free and commercial in the last couple of years I had to solve many non-trivial issues while developing them.

So I decided to document these issues and their solutions and the result is a cookbook for add-on developers who want to go one step further and want to add a professional touch to their creations or want to add functionality that isn't so straight forward to implement.

If you are interested you can check it out on the Blender Market.


Michel (varkenvarken)

About the Author

Michel Anders

Although a Blender user for over ten years, I have to admit that I am an enthusiastic but (very) mediocre artist at best. I discovered however that I really enjoyed helping people out with programming related questions and a couple of years ago when Packt Publishing was looking for authors on the BlenderArtists/Python forum I stepped in. So far this has resulted in several books: Blender 2.49 Scripting, Python 3 Web Development and recently I started self publishing books on Smashwords and Blender Market. The current list consists of: Creating Add-ons fro Blender, Open Shading Language for Blender and my latest: Blender Add-on Cookbook I maintain a blog on Blender related things, 'Small Blender Things' and I keep an eye on the coding forums at BlenderArtists where you can also contact me via private message if you like, my nickname there is 'varkenvarken'. Recently I started offering some Blender add-ons on BlenderMarket, the first one is called WeightLifter, a vertex group tool, which is now accompanied by Space Tree Pro, an environment aware tree modeler for ArchViz and IDMapper a tool to create ID maps easily for Substance painter. I live in a small converted farm in the southeast of the Netherlands where we raise goats for a hobby. We also keep a few chickens and the general management of the farm is left to our cats. This arrangement leaves me with with enough time to write the occasional book.


  1. Bought it, and I can only recommend it! It covers common issues that will take quite a bit of research on your own, like how to give the user a progress indicator for operators that'll take a while to process and freeze Blender, or how to add a whole set of custom properties to an object the right way.
    In the API reference, most of that info isn't easy to find, and you often have to experiment with the code for some time before you get it right. So these 8$ are going to save you a lot of time!

  2. Very cool to see my fruit models on your cover :))))))
    Unfortunately I am no developer, so this book is not for me, but sounds like a good idea!

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