Video: Blender 2.8 Workflow Workshop

Let’s take a look at the Blender 2.8 workflow and have a little chat at then end!

Whenever we think of a new feature in Blender, we always think of the artist first. Systematically working everyone’s shoulders such as animators, modelers, texture painters, layout artists, and see how they work. We try to get a good grasp of their use of Blender.

They want to make a new Blender but also keep things that we already have that is really good. It is just a matter of organizing it.

They are in a lucky situation to have a lot of support from sponsors and the Blender institue to hire developers full time. Ton mentions in the video expecting to have something presented summer (2016) as an alpha and have it done by the next year (2017). (Note this was said in the end of 2016)

Layers was also discussed in the video, explaining how it came as a simple subject and turned into a complex implementation. I am excited to see where this whole thing will take us. How excited are you guys for Blender 2.8? I think the hype is real!

Here are some of the things said in the video. Note that these quotes have been changed a bit, to make it easier to read.

Ton Roosendaal (Blender Foundation Chairman)

I’m like the architect of the Blender 2.5 project, my role is to get everyone to understand the limitations and the possibilities of the design. I work within that to make a number of new decisions so that we can continue working on it for at least 5 years in the future.

Brecht Van Lommel (Software Engineer)

I worked together with Ton and Campbell with most of the blender 2.5 code. 2.8 is kind of a similar project and we are continuing a lot of the projects that we have done there. I’m here to help understand the decisions that were made then and things that we thought that can be improved and so on.

Pawel Lyczkowski (UI Team)

I am quite surprised how well this design session works since i am used to UI discussions going no where for a long time. If we limit the amount of people in the room, we end up finding common grounds.

Julian Eisel (Core Developer)

And that is very usefull, we still have develops out there discussing the technical stuff.

Sergey Sharybin (Core Developer)

And we need to make sure that we don’t end up with something that is only usable by coders.

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