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Great for retro interiors :) Just set the parameters and this node group will generate the right honeycomb texture.

Cycles Procedural Honeycom Texture - Procedurally generated honeycom-like hexagon tiles pattern texture for the Blender Cycles Render Engine

  • Fully procedural - No pixelation or external editing required
  • Implemented as flexible procedural texture - Three independent RGB color inputs for alternate tile colors and stroke color
  • Can be used directly through RGB input or as mask - Mix any other colors, textures or even shaders
  • UV mapping optional - Unwrapping is not required
  • Can use any texture coordinate type - Generated, Object or UVs
  • No OSL used - Works both on CPU or GPU
  • Easy controls for all parameters - Radius and true stroke width
  • OpenGL viewport preview ready - See how the texture will look prior to rendering without expensive or slow viewport preview
  • Sanitized input - Values are internally limited and sanitized to proper values to guarantee valid and expected results as best as possible
  • Animatable input - Animate all parameters for slick effects
  • Combine multiple textures - Overlay multiple textures in creative ways with different parameters to achieve inventive new patterns.
  • Great for hexagonal ceramic tiles, wallpapers, honeycomb structures, abstract patterns. When used as alpha map can simulated low geometry perforated surfaces like metal panels, or mesh grids, nets, wire fences, and many more.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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