This render is absolutely amazing, and we are lucky to get an explanation on how it was done by Dorian Zgraggen!
Dorian took this image from Pixabay as a reference and reproduced it in Blender.
The cloth was simulated with Blender's physics. The stems were created with the skin modifier and the tomatoes are subdivided round cubes with a displacement modifier.
SSS was created for the stems, tomatoes and spaghettis (check the node setup).
Here is a fun GIF for your enjoyment:
And of-course the Final Render. Say, were you guys able to tell which one was the 3D render from the thumbnail? Let me know in the comment section below :)!