It looks like you're using an ad blocker! I really need the income to keep this site running.
If you enjoy BlenderNation and you think it’s a valuable resource to the Blender community, please take a moment to read how you can support BlenderNation.

Blender developers meeting notes - March 12, 2017


More Cycles performance improvements are coming your way! That and more in today's developers meeting notes.

Ton writes:

Hi all,

Here are the notes from today's 15 UTC meeting in #blendercoders.

1) Targets for Blender 2.79

  • Planning and targets list.
  • OpenHMD: a test build will become available, but waits for a small fix.
  • Sergey Sharybin: Cycles OpenCL updates (GPU, AMD) updates have been merged in master. Kudos to Mai Lavelle for the good job.


2) Blender 2.8 projects

  • Campbell Barton sent a first '101' doc to the UI list. See doc. Please join the UI developer list to give feedback.
  • Dalai Felinto reports good progress on the 'upgrade opengl' project.
  • Campbell works on a replacement of OpenGL 'picking' for selecting, an approach that allows Z-sorted arrays of all elements under the mouse pointer or any border. This is in master now, User Preferences toggle under GL Select.

3) Other projects and GSoC

  • Call for mentors! If you are available to mentor students and review applications, contact Bastien Montagne, Sergey or Ton Roosendaal.
  • Tom Musgrove coordinates the promotion of Blender GSoC everywhere. For example: make gifs to share on Twitter or Facebook. "Best 3D coding summer job for students, go to". Or something funnier :)

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-)

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.