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How to Avoid Seams when Texture Painting

2

jayanam writes:

I got a request on how to avoid seams when texture painting with Blender, and this is the video tutorial on how to do this.

About the Author

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My name is Matthias from jayanam and we are recording gamedev tutorials for our youtube channel. We are also creating models and games using Blender, Unity, Krita and other applications.

2 Comments

  1. increasing the bleed value is only the half truth.
    you also have to keep an eye on the uv-islands, that they also should have an distance of the bleed value against to each other UV-islands in the neighborhood. otherwise when you paint, you will paint over one uv-island onto the direct neighbor uv-island. that paint will appear somewhere in the object you may don't want.
    watch you video in the beginning, and you will see that overpainting to other regions in the object. stop your video as 1:33 you are painting on the left on the object, but a white line appears on the right of the object. because the uv-islands are touching and the bleeding value is 2px.
    i hope you know what i mean.
    you should point to this in your video as well.

  2. Or you could just open the texture in Krita with the tileable wraparound mode enabled and paint over the edges with the clone brush.

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