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Here's a stunning timelapse of Star Wars actor John Boyega!

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  1. There's a little uncanny valley going on (those final face expressions didn't help), but the likeness is spot on.

    Usually I see the skin modifier or a primitive shape used as the sculpt base, never seen metaballs used like that. Thanks for sharing, gonna put that trick in my pocket.

    • Uncanny valley? Really? It has not disturbed me.

      In my humble opinion this is top-notch by a blender wizard. Very few will be able to imitate him.
      "Respect, Cesar Salcedo!"

  2. This is phenomenal work. I showed the animation portion to my wife, and she didn't realize it wasn't him. So, same as Rogue One, uncanny valley if you're looking for it, but to the average person, may or may not notice. Regardless, it's a phenomenal job, and appears to all be done directly in Blender.

  3. WOW! That is awesome work! Especially the animation at the end. If that was in a movie with a whole body, I don't think I would be able to tell the difference between that model and the real actor.

  4. Ever since I started with Blender about 10 years ago, I've repeatedly asked why the Blender Foundation continues to use cutesy bug-eyed cartoon characters for all its short films, attempting to copying the big studios. This John Boyega model is yet another reason to suggest that the next movie should include 'real' 3D characters - something the big studios will never do for fear of destroying the lucrative 'star' culture that promotes their films.
    It was16 years ago that Final Fantasy: The Spirits Within used 'real' characters, and it was brilliant. It's about time the Blender Foundation caught up and did something truly innovative by creating a film with a handsome 3D male and a beautiful 3D female living in an ultra realistic arch-vis city.

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