I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the
Blender Artists forum and I'm Community Lead at
n8n.
Nice design and modeling work.
I’d like to suggest the author to try Filmic Blender on these as it would definitely improve the posterized highlights.
Contrary to what most of the people think, a good view transform matters also to non-photorealistic rendering, and this is a good example of it.
The gentle rolloff that filmic produces with its desaturation would bring back a lot of detail in the highlights and and it would get rid of the color shifts caused by channel clipping in the default sRGB view.
How many polygons on average spend to make one of these, I have to do one the same way with a maximum of 1500 polygons, and I do not know at all.
Note: I have to do in Autodesk Maya, can you give me a tip?