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About the Author
Bart Veldhuizen
I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
8 Comments
Nice work!
Thanks!
The scale of these scenes is impressive and makes my GPU hurt to even think about it. Well done! I really enjoyed looking at these. It seems you've captured every detail. Thanks for sharing.
Hey man, te pasaste de lanza, gran trabajo, felicidades, que buen trabajo.
Saludos
Gracias
Very nice work!
What a wonderful job. Really impressive.
Somebody know to deal with this amount of containers and objects?
Fifteen years ago, using 3DS Max, I tried to do a very similar scene but my poor PC just crashed and I could not to finish the job. It was not cool. Since this, I don't take any job with big scenes.
How to deal with big scenes? Somebody can recommend me a tutorial or give me some tips.
Thank you guys.
Instancing is your best way to go for those scenes you describe with hundreds of containers. You can model the geometry once and then populate the scene with empties, which don't use a lot of memory. The instances can even be textured with differing coordinates so they don't appear to be exact carbon copies. Works like a charm.