Sarwat noticed that studio Bläck used Blender in the creation of the characters Sebastian and Lu in the famous Unity Adam demo.
In case you haven't seen it yet, here's the Adam demo:
And here's the character breakdown:
Sarwat noticed that studio Bläck used Blender in the creation of the characters Sebastian and Lu in the famous Unity Adam demo.
In case you haven't seen it yet, here's the Adam demo:
And here's the character breakdown:
17 Comments
When I first saw the write up on how the made the characters for this demo I strongly suspected that they did use Blender. One of the concept sculpts they showed looked like a dynamic topology sculpt, a mass of triangles it's nice to know my intuition wasn't wrong.
Stunning work all-around.
I see this is symbolical. Adam means "Man" in Hebrew. The Bible describes the first Adam as the man who fell into sin. Then Yeshua (Jesus), the second, perfect Adam, came to atone the first Adam (meaning all people who'd receive him and believe) from his sins (felonies) and then they became his followers after having been forgiven. This black dude with feathers on his back did the same to these other guys.
Why ruin the fun with your contrived story?! It's already quite amazing that Blender was used for such an impressive peace of work - please don't dumb it down with such desert cult nonsense that's already destroying the world.
Destroying the world? who is destroying the world is the human being, people like you, decrepit generalist, who puts the blame on others, If what you said was true, all Germans to this day would be seen as a bunch of arrogant racists, the human being fight for any bullshit: space, house, food, land, money , Politics, philosophy and so on
What do you say is you talking or taking it from another revolted with life?
He has the right to interpret the video as everyone here, keep his hatred for himself.
its a showcase! where not starting war here...
This is great, I'm very interested in why they chose Blender over many of the other options available.
Really awesome work, would be great to know their reasoning.
This is great! Great signal on how Blender has arrived as part of bigger and seriously kickass pipelines in gamedev :)
Daniel Bystedt the artist that made the luitenant and sebastian for the demo has some awesome shots of them on his artstation page.
Also other blender/cycles stuff like the kickass Wanderer piece https://www.artstation.com/artwork/Aa4mm .
Nice find bro!
DOnt understand why this info gets out so late. This demo was showcased months ago!!!
Holy crap!!! that dude has amazing renders all done with cycles!!!
Wonder why i never have seen any of these on blender artist???
I don't think people realize how significant this is.
Exactly my thought. In my opinion it's by far the most impressive work done with Blender...
It's all done in zbrush and only rendered in cycles to showcase. No actual modeling was done in blender.
The animation is rendered realtime in Unity.
But the modeling seems to have been done in Blender! At least according to the video above.
Better check again then ;) I clearly see that coat is beeing made in Blender using particle system. Check this vid, https://vimeo.com/202027380
What it proves to me is that using Blender is a legitimate choice for 3D artists. The quality of this guys work speaks for itself.
This is fantastic work. Looks like it was all done in Blender 3D according to the demo. Amazing, amazing stuff!!