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Controlling a Color Ramp from outside a node group

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Learn how to set up an advanced node shader group with this tutorial by Lawrence Jaeger.

I often create shaders that use the Pointiness attribute, followed by a Color Ramp to create a sort of edge map. I love it so much! The problem I kept running into was when I wanted to package my shader into a neat node group. I had no control over that edge map without having to dive into the node, find the Color Ramp and adjust the handles. So I looked online for a solution but found nothing that I liked. So I fiddled around until I came up with this solution. Let’s get into making the setup!

About the Author

Lawrence Jaeger

I'm a passionate, driven, and always ready for anything kind of guy. Whatever task is at hand I do to my best ability and never give up. I love what I do and I'm always ready for any challenge given to me. Apart from my work, I am also a drummer. I have been playing drums for 19 years and currently play for reggae ska band, Grassy Spark and melodic black metal band, Crow Black Sky.

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